Game Maker Blog

This is not Sparta! by Allison James

Has been a while. Oops! Oh well, time to dive straight into the contents of this.

As some of the nine or so readers of this blog may already know, a couple of days ago I released a game called madnessMADNESSmadness (capitalised like that for no real reason, and shortened to mMm) for the current Game Jolt competition with the theme "Minimal". It closed a couple of days ago with nearly 50 entries, including quite a few great ones, so I won't be disappointed if I don't win.

Having said that, the reception mMm has got is astonishing. It's a small game, made in about the same time as my entry for GJ's first competition, Infidels. Infidels took about a month to hit 100 plays on YoYo Games, and is currently on about 300. Its online highscore list only hit 100 recorded entries about a week ago (taking about four months in total). Compare mMm, which hit 100 recorded online highscores in one day and throughout the four days it's been out has fast approached 400. It's on an accumulated nearly-700 plays on GJ and YYG, more than Infidels, is currently on a respectable 4.1 on YYG and a big 4.4 on GJ, and has nine posts in the contest thread on the GJ forum devoted to how great it apparently is. It's now more played, rated and commented than any of my other games on Game Jolt, and is continuing to rise quickly.

This is a game that took 7 weeks less time than Innoquous 3 to make. A three-day-developed game. It has about 45 seconds of level in and is basically a bog-standard platformer with a weird graphical effect. 4.4 by 31 people on Game Jolt. Crazy.

And yes, the "Madness?! THIS... IS... SPARTAAAA" jokes have already come. Missed your chance, fans of 300 and/or internet meme followers. Sorry. :P (having said that, if you like internet memes you may as well say it again, because as most people know memes are the most annoying, overused, repetitive thing on the net).

I've done four reviews on Game Maker Blog and am unlikely to stop any time soon. As I usually mention before/after the reviews, if you have any games you want to see reviewed there you can reply to this blog entry, PM me on Game Maker Community, etc. Wherever you know I still am. I'll also be reviewing something for the upcoming GMTech issue 18 (the Christmas issue), though that'll likely be something chosen by gamez93 if he can bag an exclusive.I reckon that's it. See you in another hopefully-less-than-nearly-a-month!

GMB, Flash, Talast, Commercialism? by Allison James

A few different things to talk about in this blog entry, methinks. I'll go through them in title order.

I applied for a position reviewing games on the popular Game Maker Blog yesterday. Was surprised to be accepted about 20 minutes after applying! Anyway, I posted my first review and the comments seem to be positive about it, so I'll continue reviewing games for it. You can check out the review, which is of Elmernite's Rosetta Stone, here.

I've started learning Flash. I have a copy of Macromedia Flash 8 (have had it for ages) so figured it may as well go to use. Part of my reason for wanting to learn flash is the playing figures on popular flash site, Kongregate. Loads of games on it top 100,000. Some have even passed 1,000,000. They offer ad sharing on their games too. While not massive, a game with 100,000 plays, with Kongregate's 35% shared ad revenue, would earn about $200. Not too shabby. It'll be a while, of course, before I make anything worth 100,000 plays in the program, but hell, may as well learn now.

Talast is going spiffingly. Unknown Gamer recently moved it to its own server, meaning we (he) can now add plugins and stuff to it. There's a fair amount of reviews on it now, too.

Commercialism. Hm. J. Rhodes (of Roket-Games) recently asked if I'd like to make something commercial. If I did, and made it Roket-Games exclusive, I'd get $20 from the get-go and 80% of the cost of the game per sale. Therefore, I'm planning on making Innoquous 4. I wouldn't publicise this information due to tempting fate, but I did it with Innoquous 3 and it actually managed to work. Here's some planned stuff on it:

  • 40 new levels, with the 60 from I1-3. All 100 playable in all three modes from I3, as well as some undetermined new ones

  • Level editor, integrated into Roket-Games for easy uploading and downloading of levels

  • Speedruns of the whole game, possibly of the levels from each individual Innoquous, and individual fastest times for each level in Standard mode

  • Extra in-game items to keep it fresh. This may possibly include things I tried for I3 but couldn't get to work, like moving platforms. New items may be included in older levels too

  • Graphics overhaul. I3's weakest point was its graphics. Colour is definitely still in, but I may ditch the "outline disappears when ball is on floor" thing altogether

There may be more (or less) if I do pull this game off. Oh, one thing on it - it will probably cost $5 or £3 to start with, if all of the points above make it into the game. I'd consider that reasonable, taking into account the amount of work I want to put into it. If you have any suggestions on other additions, think the price should be adjusted, or think I should go with something else for commercialdom instead, feel free to comment. I take all comments into account.

Anyway, that's all for this blog. Fair amount covered - guess that makes up for the reduction in quantity. See y'all later!